Game
A Day In The Life
5 years ago

New years update: Finaly had some time to work on getting the inventory rewritten and have gutted the old ineficient system. which was full of redundancy. Now its running properly and is being expanded with a few interface improvments. More to come!




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons ver 2- jumpscare Test

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons jump scare test shot

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.