Game
A Day In The Life
6 years ago

New years update: Finaly had some time to work on getting the inventory rewritten and have gutted the old ineficient system. which was full of redundancy. Now its running properly and is being expanded with a few interface improvments. More to come!




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Buttons jump scare test shot

(Mines and menus preview build)

Available for testing now

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Character customization: How and why bother? (expand)

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.