ROUNDUP TIME! What have I been up to this past year? Check the article! Tons of screenshots and info. :D https://steamcommunity.com/games/1114620/announcements/detail/3327612290664633492
Next up
New Normal level for Cloak and Dasher! This one is meant to teach the player how Portals can interact with Springs to allow for more powerful jumps if done right. I really love the flow of flying around in this level!
Thanks for your patience everyone! I apologise for the lack of updates, but I just moved last week. In addition, I've just adopted two new cats! They're taking up alot of my time, but development will be back on track soon. Here's some pics!
Here's a sneak peek at the newly reworked Adventure Mode menu for Cloak and Dasher! Next up, we'll be adding Hard Mode levels, unlocked from perfect level runs. What other changes would you like to see for this menu? #platformer #speedrunner
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Adding a new design concept to Cloak and Dasher, Object Patrols! Any object can be set to patrol a certain space. Very useful for making more intricate traps. More neat things on the way!
Been a while since I've posted some stuff. Here's a new level for Cloak and Dasher using some new mechanics. Can you spot them all?
πIn an effort to cut through the noise, I've added a minor "floating" animation to gems. It does not affect the gem's collection hitbox. Do you think it helps them stand out?
π₯³ The Highrise Game Jam is Underway! π₯³
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
Dev Thoughts #1 - On Failure and Fixes: A lot went wrong with Cloak and Dasher's launch. Here's how we're going to fix it.
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