Game
Blood Moon Odyssey

4 years ago

Next version will release later this month, which will expand the game's content significantly. It will also include a NG+ mode, which adds some randomization to encounters and equipment. Until then, here's a mushroom.




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I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?

Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

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New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).