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I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
Hey GJ! In my lengthy absence, I've made 3 new dungeons! The one shown here is water themed, and emphasizes puzzles over combat (don't worry, it's not Water Temple). The boss battle at the end is all action though (as far as SRPGs go).
This demon within a coffin is an optional late game boss. He'd be pretty mundane if it wasn't for one thing... he has a special skill that gives him two consecutive turns! How cheap!
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I made a decent looking snow effect by having two layers move at different (and slightly random) speeds. It's a bit hard to notice in the video, but it's there :)
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.













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