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What do you think?

I love this game please make more of it and keep u the good work :)

Name Your Price

Blood Moon Odyssey

Version: 0.10.016 days ago

Game Soundtrack

3 songs

Supporters

bmd1.png

Blood Moon Odyssey is a strategic RPG that combines fast-paced and easy to learn combat with a large world to explore. Secrets and danger lurk around every corner though, so keep your eyes open and your wits sharp.

bm2.gif
bmd2.png
  • 8 different classes to choose from, each with their own skillsets that you can customize further.

  • 4 difficulty settings to suit your playstyle, with a New Game+ mode that adds randomization and extra challenge.

  • Secret bosses and optional dungeons to find for those who are perceptive enough...

bmd3.png

Arrow Keys: Movement
C/ Enter: Confirm
X/ Backspace: Cancel
Z/ Space: Menu
H: Toggle info on/ off
M: Toggle sound
Esc: Quit the game

More details can be found in the readme file.

#rpg #strategy #tactical #turnbased #srpg #retro #adventure #exploration



teen
Mild Fantasy Violence
Animated Bloodshed

Version 0.10.0 is now live!
An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?

0.8.0 update adds a new passive for paladins and wanderers: Versatility. This makes hybrid builds more useful without affecting "pure" builds much. This might be the last update in quite a while, but I'll keep posting devlogs as usual.