Not only is today my "Spawn Day" (One year at Game Jolt), but the full release of Matrix Brain Twister is coming next week on Friday 2nd July on Steam.
So here a sneak peak of the most important incoming feature.
Next up
Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.
Depending on other lighting and VFX settings the atmosphere can change drastically.
Is it possible to fly within 20 seconds to Mars?
I pursued this question in my very short game that I programmed for the 20 Second Game Jam.
If you want to take a short trip, you can play my game for free. Good luck, Commander!
I also created a new lighting mood called "Cloudy".
It is a bright blue background with sun rays from the left and animated clouds.
With it there are now 23 different light moods in the game.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
The next static block style is: "Dash"
There are two variants of it. One colorless version and one with color.
It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A closed alpha for Cursed Dungeon Raider is starting today! For more information on how to participate click the link down below. https://store.steampowered.com/news/app/1924470/view/57100597031…
I was just testing around with the HDRP graphic settings (Reflection Probes, Global Illumination, Volumetric Lights, etc.) and then this nice view appeared.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Matrix Brain Twister is now out of Early Access and has its full release on Steam!
I want to thank everyone who had supported me on the way!
Thank you very much!
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