


Not only is today my "Spawn Day" (One year at Game Jolt), but the full release of Matrix Brain Twister is coming next week on Friday 2nd July on Steam.
So here a sneak peak of the most important incoming feature.
Next up
Finally, I were able to create a trailer for my upcoming exploration adventure game with horror and spooky elements.
It shows in short the main gameplay loop, while also trying to build up an intense atmosphere.
Wishlist on Steam
https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…
I was just testing around with the HDRP graphic settings (Reflection Probes, Global Illumination, Volumetric Lights, etc.) and then this nice view appeared.
Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.
Depending on other lighting and VFX settings the atmosphere can change drastically.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.
First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.
Ok who turned the yoinky sploinky mode on?
The next static block style is: "Dash"
There are two variants of it. One colorless version and one with color.
It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks.
Now I want to show you another visual effect. A meteorite shower. It has three phases: 1. Meteorite falling from the sky. 2. Meteorite explodes on contact. 3. Shatters flying/rolling around. You can also click on them to let them explode in air.
I also created a new lighting mood called "Cloudy".
It is a bright blue background with sun rays from the left and animated clouds.
With it there are now 23 different light moods in the game.











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