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Matrix Brain Twister
2 years ago

Update #13 is now available. In it are the previous shown effects and background and also a lot of other new content like new lighting moods, music, styles...

With it you can create in total 15625 different scenes. So a lot to experiment with. Have fun!




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It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.

First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.

Not only is today my "Spawn Day" (One year at Game Jolt), but the full release of Matrix Brain Twister is coming next week on Friday 2nd July on Steam.

So here a sneak peak of the most important incoming feature.

#spawnday #release #steamworkshop

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

A closed alpha for Cursed Dungeon Raider is starting today! For more information on how to participate click the link down below. https://store.steampowered.com/news/app/1924470/view/57100597031…

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I also created a new lighting mood called "Cloudy".

It is a bright blue background with sun rays from the left and animated clouds.

With it there are now 23 different light moods in the game.

Guess I'm 4 years old now

#spawnday

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

The last block style is an animated one and called "Wobble" and the name really refers to what it does.

Moreover, it has a speck of light effect, which depends on the viewing angle. It can be seen in the last of those 3 pictures.