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Game
Rearview
7 months ago

November 3, 2023

Bullets and missiles were added




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Test of a flying character

Models and animations presented here, are placeholder.

#gamedev #indiedev #Unity #gaming #game #IndieGameDev #stylized #gameart #GameDesign #videogames #indiegames #combatcar #twistedmetal

I still need to polish a lot of things, but I remembered that I had done this project before but I was missing many things here at least I could texturize well the grass block.

#unity #indiedev #indiegame #gamedev #gamedesign

I changed the Aim concept from GTA V style to a more comfortable Shooter Aim for both controller and PC users, prioritizing intuitive controls with mouse and keyboard. Some things still need to be polished

I am sorry for the delays but I have had busy weeks, here I could advance a little with the wheel colliders but I still need to advance in the suspension, it will not be realistic but at least enough to be able to go through these types of terrains.

I share with you a preview of the game, in particular the character selection menu. Placeholder models are being used temporarily, with plans to replace them with custom models for the final demo, improving the visual quality.

Well, I'm working on the character selection screen, getting a little closer to the concept. Everything there is placeholder at the moment #indie #CombatCar #WIP #Unity #Rearview

A small detail in the animations of the channels that can also be customized #wii #unity #gamelauncher #wiin

Here we add the inventory, as we have not programmed more items we use the same missile, you can change the item with the mouse wheel from left to right and with the F key use the selected item in the middle.