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Next up
Test of a flying character
Models and animations presented here, are placeholder.
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I still need to polish a lot of things, but I remembered that I had done this project before but I was missing many things here at least I could texturize well the grass block.
I changed the Aim concept from GTA V style to a more comfortable Shooter Aim for both controller and PC users, prioritizing intuitive controls with mouse and keyboard. Some things still need to be polished
I am sorry for the delays but I have had busy weeks, here I could advance a little with the wheel colliders but I still need to advance in the suspension, it will not be realistic but at least enough to be able to go through these types of terrains.
New physics system implemented
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I share with you a preview of the game, in particular the character selection menu. Placeholder models are being used temporarily, with plans to replace them with custom models for the final demo, improving the visual quality.
Here's a preview of our helicopter controller
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A small detail in the animations of the channels that can also be customized #wii #unity #gamelauncher #wiin
Here we add the inventory, as we have not programmed more items we use the same missile, you can change the item with the mouse wheel from left to right and with the F key use the selected item in the middle.
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