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22
Game
The Last Man Standing
17 days ago

Now the player can dash through enemies and projectiles, gaining brief invulnerability for a few milliseconds during the dash! #gamedev




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Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

Added edges for the battlefield! What do you guys think? #gamedev

Environment Updates:

- Added more ground in the corners of the battlefield.

- Placed iron sheets and tires for extra detail.

- Added plants and flowers outside the edges.

- Introduced new signs to enhance the atmosphere.

What do you guys think? #gamedev

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Implemented a score system that assigns different point values to each enemy type. #gamedev

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev

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The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev