2 years ago

Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened

(Tank turning speed increased by ~4 times)


I just now noticed that the tank's turret is not installed correctly on the tank. It should have been in the center of the tank



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Rotation of two different types of tanks.

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So I made a smart aiming of the tank turret at a moving target. This required a long mathematical formula, but it did not affect the optimization (I used 1500 tanks on one screen and there were no lags!)