Now welcoming @Nightonic
back to ADITL. This project began life as an idea thought up during our university classes and she's been sorely missed these last few months 😊 oh we will have some very good news in the demo to share early February!
Next up
Character customization: How and why bother? (expand)
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Opinions on a new graphics style?
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)










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