Now welcoming @Nightonic
back to ADITL. This project began life as an idea thought up during our university classes and she's been sorely missed these last few months 😊 oh we will have some very good news in the demo to share early February!
Next up
Character customization: How and why bother? (expand)
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Opinions on a new graphics style?
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Is he a... you know....
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
(Mines and menus preview build)
Available for testing now
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.










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