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Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
DING!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive
Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]
Swapping to use the Modular InventoryUI from Fishtank etc will fix it!
OMGOSH! Shiny Shadow Beldum!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.
Meh, this is just a thought experiment.
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