Next up
It's a bit early, but I have something cooking. Keep an eye out.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added a simple audio system to the launcher.
Overhauls on the way.
Added achievements. Because why not?
Jump List returns in the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










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