Game
Immortal Sins
10 years ago

Octomber 8th Update for Version D0.10

This update has the following changes:

-Further reduction of the space requirements.
-Updated components.
-Bugfixes.
-Corrections on the dialogue.




0 comments

Loading...

Next up

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.