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It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh
Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.
Meh, this is just a thought experiment.
DING!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.
I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
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