8 months ago

OK! Basic Ore Veins are set up! Just need to add more of them!
It's kinda dirty the way I've done it, but it shouldn't cause any issues...

Did have to add a whole extra Tileset just for Copper Ore, so I'll have to do that for each type...




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It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

DING!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!

WOO!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!