2 years ago

OK! Character Appearance UI is done for now, I still need to add some stuff like a way to indicate you can change the palette for a part (you just have to know you can for now) and a way to enter name and select other data. But this'll do for now!




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“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)

Twebble

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Happy August everyone! I hope you're all doing well!

Mostly got a couple things done that I've been putting off, unfortunately I didn't get as much done as I'd hoped.

https://www.patreon.com/posts/136133803

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

"Balmut, why do you keep clicking on them if you don't want them?"

Because i wanted the candies!!!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Reworked Beacons in the Ruins Progress

(Shitty slow tablet gifs)

They now spawn Enemies at intervals, once they've hit the cap it stops.

Then when you've killed them all it loops and decrements the wave count. When all waves are done you get loot!