Update: Hmm, ok so offsetting is the way to go, but that means I have to make sure that the wall top tile contains dupe pixels to make sure it all matches up. Unless I offset the tile y in the tileMap?
Hmmm, doing tile_add for the walls too instead of just drawing them wont work...because then you couldn't stand in front of them.
I think I'm going to have to draw a taller tile covering part of the wall?
Draw them 8 pixels taller like the red box here indicates
WAIT no, I keep the same size but draw it off-grid??
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