2 years ago

Ok, got a very basic tile set drawn (just 2 tiles), drawing the base wall tile and ground with the old system, and adding in the top bit on room start as a depth based tile, but would you look at that....you can see yourself through the gap

Fixed?? Gif2


Update: Hmm, ok so offsetting is the way to go, but that means I have to make sure that the wall top tile contains dupe pixels to make sure it all matches up. Unless I offset the tile y in the tileMap?

Hmmm, doing tile_add for the walls too instead of just drawing them wont work...because then you couldn't stand in front of them.

I think I'm going to have to draw a taller tile covering part of the wall?

Draw them 8 pixels taller like the red box here indicates

image.png

WAIT no, I keep the same size but draw it off-grid??



0 comments

Loading...

Next up

WOOP!

WOOP!

Reworking the culling system so The Underground and the Caves uses a chunk system like the Island

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Boom, shake shake the room!

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!