11 months ago

Ok, here's the new Merchant menu so far!
Scrapped the old Buy array that only displayed Items if they still wanted to buy them, instead I'm going to have a sold out notice.

Will keep the Sell Array for now, since you always start on the left side.


I'll still have to address the fact you won't know what they'll buy if you don't have any of that item (since it wont appear in the grid).
Maybe I can attach greyed out versions of them to the end of the array, so you can see what you can sell, but you won't be able to.

Since I added Item Quality, I kept it at 3, Bronze/Silver/Gold, but since the new Merchant UI has 4 items per row...maybe I should add an extra one just to make things look better?

Meh, that's enough for tonight. Tomorrow I'll add back in the Buying/Selling functions and the rest of the Merchant data.

Have a good one everyone! Please look after yourselves!

P.s Thank you all again for the charged stickers and support, it really does help me out a lot! Keep being awesome everyone!



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WOO!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

DING!