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10 months ago

Ok, it's not perfect. But Goblin Merchants can now arrive and leave the island via their Hot Air Balloon.

Seems there's some issue with the wandering though, their walk time seems rather short so they stop way too early.


Need to fix the image depth for landed Balloons, so the Goblins don't walk in front of them.

Also fix the placement of the Landing Platform? It doesn't seem to line up perfectly with where you place it.

Also need to add some height difference when standing on the platform.



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Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!

OMGOSH! Shiny Shadow Beldum!

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

DING!

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

WOO!

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!