I'm going to expand the area around the buildings and then make the collision map since the pathfinder I'm using makes paths to close to the wall. If this works without any problems then there's no need to work on the other method which is taking me too long to get right. I don't know why I didn't do this in the first place. I'll try this out this week and give an update if it works. It's more work for me but I think it will be worth it!
Next up
WEAPONS
I'm tired... (Warning the audio is not what I would call balanced lmao)
Showing off the start of the Armory and the new enemy!
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Thought about that piece of concept art awhile back of the electrified ship.
Quick update
Designed the next enemy.
Character portraits for the members of the Adventurers' Guild! I also added some of the initial sketches :) All done by our amazing artist https://x.com/momochichi77
The new enemy is implemented and rough design for the armory.










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