Game
Carnage in Space: Crucible

11 months ago

On a whim, I decided to spruce up the intro cutscene for your first time in town. Now you get to watch your ship land in the spaceport, rather than just suddenly appearing there.




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Oh gosh... how long has it been since I posted last?

Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?

Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

Now Kodon has a special, too! It's a bit different from the others. This move slows down time 50%, allowing you to easily move around enemies and mow them down before they can react.

If you time it right, you can double your boss punishing combos as well

Chapter 4T level design is done!

Every good level deserves a good boss arena - and every good arena deserves a good boss!

As you can see, I'm still working on that last part. Stay tuned for more updates...

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!

Animation/pixel-art by me; high-res concept by a professional artist.

This stands out a lot better while still keeping the game's identity intact.

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.

CHAPTER 4 (T) IS DONE!!!

We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

I updated the HUD's special meter to be more in line with the new logo animation.

If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!

heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable