Loading...
3,120
Game
Jojo's Bizarre Adventure: Golden Generation
3 years ago

One of Avdol's stand mode special moves:


- Afterburn -

Avdol and Magician's Red both dash forward while burning, causing a high damage hit that knocks the enemy away on contact, which stops the dash early. The dash ignores barriers and traps.

At the same time this move is activated, a clone of Avdol made out of fire forms in the dash' starting position, then slowly collapses and dissolves. If the enemy makes contact with the clone, they won't initially take a lot of damage, but will get temporarily set on fire.

(Mock up concept, unfinished)



2 comments

Loading...

Next up

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!

Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.

We haven't posted in a while so expect daily sneak peeks for at least 4 days!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

No suprise attacks

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.

We are back!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Here is Johnny's first special move, where he can shoot a nail in one of eight directions!