Loading...
3,122
Game
Jojo's Bizarre Adventure: Golden Generation
4 years ago

One of Avdol's stand mode special moves:


- Afterburn -

Avdol and Magician's Red both dash forward while burning, causing a high damage hit that knocks the enemy away on contact, which stops the dash early. The dash ignores barriers and traps.

At the same time this move is activated, a clone of Avdol made out of fire forms in the dash' starting position, then slowly collapses and dissolves. If the enemy makes contact with the clone, they won't initially take a lot of damage, but will get temporarily set on fire.

(Mock up concept, unfinished)



2 comments

Loading...

Next up

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.

Time to show off Jonathan's redesign!

Look forward to more content soon

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

Here is Johnny's first special move, where he can shoot a nail in one of eight directions!

No suprise attacks

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!