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Yugopunk - Introduction to The Broken Country
The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.
Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the country’s collapse.
We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!
We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.
Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
The whole squad is here!
Interested? Follow me!












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