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Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?
Yugopunk - Introduction to The Broken Country
The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
One of the first things we tackled was creating diverse forests that feel alive and meaningful. You’ll find leafy, boreal, dead, and other forest types — each with unique resources like medicinal herbs, berries, mushrooms, and wood.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.
We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!
72h Until… Hoomanz! drops! October 27th, 2025.
Ready to scare some Hoomanz and save Planet Erf? 🌍
The demo’s already waiting...
👉 Wishlist & follow us on Steam!
art comission.















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