Game
Yugopunk

8 months ago

We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.




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Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the country’s collapse.

Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?

One of the first things we tackled was creating diverse forests that feel alive and meaningful. You’ll find leafy, boreal, dead, and other forest types — each with unique resources like medicinal herbs, berries, mushrooms, and wood.

Yugopunk - Introduction to The Broken Country

We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!

The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.

art comission.

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.