Game
Yugopunk

8 months ago

The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.




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One of the first things we tackled was creating diverse forests that feel alive and meaningful. You’ll find leafy, boreal, dead, and other forest types — each with unique resources like medicinal herbs, berries, mushrooms, and wood.

We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!

Yugopunk - Introduction to The Broken Country

We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.

Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the country’s collapse.

Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe