Game
Yugopunk

2 months ago

The roads system was tricky but fun to design. We’ve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if you’ve got a vehicle, but that speed comes with risk.




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Yugopunk - Introduction to The Broken Country

Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the country’s collapse.

We’re excited to dive into one of Yugopunk’s most unique base-building features: electricity!

We’re developing Yugopunk in Unity, but with nearly all core systems — like the terrain engine, 3D asset placement, weather, and day-night cycle — custom built from scratch.

One of the first things we tackled was creating diverse forests that feel alive and meaningful. You’ll find leafy, boreal, dead, and other forest types — each with unique resources like medicinal herbs, berries, mushrooms, and wood.

Who needs health potions when you’ve got ajvar and beer— what’s your go-to revive food?

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

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