Next up
Weβre developingΒ YugopunkΒ in Unity, but with nearly all core systems β like the terrain engine, 3D asset placement, weather, and day-night cycle β custom built from scratch.
The roads system was tricky but fun to design. Weβve included everything from wide regional highways to gravel roads and narrow footpaths. Moving on roads is faster, especially if youβve got a vehicle, but that speed comes with risk.
One of the first things we tackled was creating diverse forests that feel alive and meaningful. Youβll find leafy, boreal, dead, and other forest types β each with unique resources like medicinal herbs, berries, mushrooms, and wood.
Chaos of insanity
Enter abandoned buildings, factories, and secret dungeons to find valuable resources, bosses, and clues about the countryβs collapse.
[- πΎππππππ π»π π»ππ πΈπππππ
ππ π¨ππππππ -]
--- Welcome to my account! i hope you find my Art & Ocs amazing, so many characters, so many adventures, come have a look! ---
[[ππππ π©ππ πΌπ§π©πππ‘π]] ((TraducciΓ³n en EspaΓ±ol mΓ‘s abajo))
Weβre excited to dive into one of Yugopunkβs most unique base-building features: electricity!
Who needs health potions when youβve got ajvar and beerβ whatβs your go-to revive food?
Suggestion: Money's is a Girl's Best Friend!!!!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦













0 comments