2 years ago

Orchards are now included in the Save System

Also a bunch of random bug fixes done last night;

-Fixed returning to the NPC menu from the Merchant menu.

-Fixed NPC's following you when leaving the Merchant menu.

-Fixed NPC's inventory update on item sell.


Need to add a check to the Farm/Orchard Expand function to stop you expanding it if the Sign will be moved where the Player is.

Something simple like checking which side of the Sign the player is on should probably be enough...



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Oh thank frick for that! I thought I missed a day because of daylight savings time

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CHONK-Y-CHU!

CHONK-Y-CHU!

CHONK-Y-CHU!

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Getting this text to scroll and crop should have been super easy but I couldn't get it to work with sin(), so I had to use an extra variable to reverse the movement at the end point. But it DOES work. so *shrug*