15 days ago

Organizing these frames is going to drive me crazy, but it's worth seeing the result, and there are still 2 more stickers to make

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New implementation:

When you buy 'The House' there will now be a sign on the ground indicating that you can enter the house or go out to the cave

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I'm preparing something, I would like to make a scaling mechanic, first I need to find a logic regarding the flower

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Thanks to all of you, I thank you along with ALL the cherries created before 1000 followers, thank you very much my little cherries

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Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Now it's time to design the first enemy, I have given him "Kamikaze" as a code name, I will see what name to give him later

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🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

WORKS!

The Kamikaze now has the hiding mechanic, it will camouflage itself like a normal bush and will not attack, I really love the animation I made, it's beautiful

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I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair

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Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

New modification, the Kamikaze had an animation and I redid it much better, I'm putting my soul into this

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