Game
Immortal Sins

5 years ago

Overhauled the checks for the command options. They will now be locked out if the actor can't use any (either due to a state or not enough resources).




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It's a bit early, but I have something cooking. Keep an eye out.

Added a simple audio system to the launcher.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Who did this?

Which of these is your favorite animation?

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.