Game
Project Atral: The Riddle of Durendare
1 year ago

Part 3 - Latest Updates to the Project

9. Fake fog

10. Auto Material for grass and rock

11. A lake

12. Damaged concrete paths

13. First quest item (diary)

14. Zoom in/out camera

15. Ego perspective switch




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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

A few behind the scenes pictures for you, if you're curious.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

The animations are all work in progress.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!