Next up
Game been pretty dry right now so here's the new GUI design as well as the hp redo from the poll
Warning screen
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
The dialogue sprites (+ some overworld sprites) have been finished. I'll be refining the game's code for the entirety of next week, and will start actual content after that. Update is before september 2025..
Main menu WIP, and yes the dangos are actually animated
There MIGHT be a bugfix update regarding people getting their data reset by saving progress before playing the actual game, as well as a small chance of me adding the next boss (dust!determined7.rbxl) in the game this month.
Game is now in full development until February
New Stats Revamp, the new coin tier's rarest spawn, and Vector!Sans's stats shown in Ultra Low Detail Mode
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