Next up
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
Lowkey I kinda don't care abt coding anymore lol๐
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
Every 'Easy' difficulty killer has been made! Here's the list.
Project 57
MX
Nightmare (Camping)
Jeff (Jeff the Killer)
Eyeless Jack
Stalker (Lostlocked)
Plague Doctor
Guest 666
Mouse.avi
(Ben Drowned was supposed to be Easy but its now Impossible)
There's nothing to look at for now, but today is the first day of development. . .
Main menu WIP, and yes the dangos are actually animated
Been thinking about this old horror elevator game I made when I was younger, and I've been playing the private copy I've been making small improvements to in the past couple years. Here's some creepypastas I'd add to it if any of y'all are interested.
SIX SEVEHHHH
Phantomverse RECODED will be easier than Phantomverse OPs for the most part since player damage will actually stack by using the Scarlet OPs damage system
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