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Phantomverse RECODED will be easier than Phantomverse OPs for the most part since player damage will actually stack by using the Scarlet OPs damage system
There's nothing to look at for now, but today is the first day of development. . .
Every 'Easy' difficulty killer has been made! Here's the list.
Project 57
MX
Nightmare (Camping)
Jeff (Jeff the Killer)
Eyeless Jack
Stalker (Lostlocked)
Plague Doctor
Guest 666
Mouse.avi
(Ben Drowned was supposed to be Easy but its now Impossible)
Lowkey I kinda don't care abt coding anymore lol💀
SIX SEVEHHHH
New badge button + Game over screen
Yes there's silly little taunts you can do in-game âš¡
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
Been thinking about this old horror elevator game I made when I was younger, and I've been playing the private copy I've been making small improvements to in the past couple years. Here's some creepypastas I'd add to it if any of y'all are interested.
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)











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