Next up
New badge button + Game over screen
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)
Warning screen
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
There's nothing to look at for now, but today is the first day of development. . .
Yes there's silly little taunts you can do in-game âš¡
I gyat nothing for Undertale 10th anniversary because I don't really care too much about the main game... Ngl I thought it was 7 years old
(sorbr is a soul ops game but not rly base Undertale tho it's just sans aus)
Main menu WIP, and yes the dangos are actually animated
Every 'Easy' difficulty killer has been made! Here's the list.
Project 57
MX
Nightmare (Camping)
Jeff (Jeff the Killer)
Eyeless Jack
Stalker (Lostlocked)
Plague Doctor
Guest 666
Mouse.avi
(Ben Drowned was supposed to be Easy but its now Impossible)
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
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