Next up
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
THANK YEW GUYS FOR 6,000 VIEWS ON THE GAME PAGE!!!!! Here's some redesigns and remodels!!1!!
New Stats Revamp, the new coin tier's rarest spawn, and Vector!Sans's stats shown in Ultra Low Detail Mode
Phantomverse RECODED will be easier than Phantomverse OPs for the most part since player damage will actually stack by using the Scarlet OPs damage system
The dialogue sprites (+ some overworld sprites) have been finished. I'll be refining the game's code for the entirety of next week, and will start actual content after that. Update is before september 2025..
There MIGHT be a bugfix update regarding people getting their data reset by saving progress before playing the actual game, as well as a small chance of me adding the next boss (dust!determined7.rbxl) in the game this month.
Idk WHEN Turbowarp updated they website but for some reason I went from js lagging a tiny bit working on sprites with 3k+ blocks to crashing on 800.... what the hell what the hell what the helly? what the helly?
Game been pretty dry right now so here's the new GUI design as well as the hp redo from the poll
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