Please partake in this poll. I need to know how many people have 32-bit systems and decide if I should make a 32-bit version of the game. Thank you. https://goo.gl/forms/m7PPbKsEHRTIHd763
Next up
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Taking the wraps off. For real this time.
Added a simple audio system to the launcher.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Overhauls on the way.










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