Game
Immortal Sins
7 years ago

Please partake in this poll. I need to know how many people have 32-bit systems and decide if I should make a 32-bit version of the game. Thank you. https://goo.gl/forms/m7PPbKsEHRTIHd763




0 comments

Loading...

Next up

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Overhauls on the way.

Who did this?

Added a simple audio system to the launcher.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.