
10 months ago
Next up
*QUACK*
Trying out low-poly 3d modeling
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Trying out drawing and shading simple shapes.
A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
I have been trying pixel art out.
So I thought, what could be a simpler shape to draw than a triangle?
The kanto bois :3
Trying out animation
*plop - plop*
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