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A password decrypting task for my game.
The password is encrypted with the Caesar cypher using a custom table (in this case its the keyboard layout).
If you get it right, the monster becomes less angry.
If you don't, the monster will run into the room.
Instructions for the password decryption task.
I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.
A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
Trying out drawing and shading simple shapes.
FIND ME .... MICHAEL!!!!
*QUACK*
Trying out low-poly 3d modeling




















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