Next up
A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
Trying out animation
*plop - plop*
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
phantom foxy pixelart
41 minutes
A password decrypting task for my game.
The password is encrypted with the Caesar cypher using a custom table (in this case its the keyboard layout).
If you get it right, the monster becomes less angry.
If you don't, the monster will run into the room.
*QUACK*
Trying out low-poly 3d modeling
psycho
Instructions for the password decryption task.
I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.
















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