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A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!
Trying out animation
*plop - plop*
Devlog 1 - Now we're really cooking!
Instructions for the password decryption task.
I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.
Matthew's devlog v3
Trying out drawing and shading simple shapes.
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