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What do you think?

kiril zdet

This game tries to expand on the main FNAF gameplay loop and bring in some new game mechanics.

In the game you run around a building completing "Keep Talking and Nobody Explodes" types of tasks while trying to avoid and keep track of the extremally scary monster - ELISEY.

I am going to try and make the game actually scary and try to make the player feel like he has little to no control over the situation.

Also, this game is basically just a big inside joke about my friend becoming crazy and starting to kidnap children.

The game is still in development and I hope something actually comes out of it, as it is my first major-ish project. #fangame #horror #pointnclick #usefultag #fnaf



all-ages

Instructions for the password decryption task.

I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.

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A password decrypting task for my game.

The password is encrypted with the Caesar cypher using a custom table (in this case its the keyboard layout).

If you get it right, the monster becomes less angry.

If you don't, the monster will run into the room.

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This is actually starting to look like a game now!

- The camera system now works.

- Power slowly gets drained, more so when the doors are closed.

- The monster becomes angry over time, which makes him move faster.

#gamedev #fnaf #usefultag

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FInally got the monster AI working!

It basicly just goes to a random room nearby, so its not exactly the most complex thing, but I think it`ll do.

#usefultag #gamedev #fnaf

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Point and click player movement for my game.

Thoughts?