Next up
*QUACK*
Trying out low-poly 3d modeling
A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
Reaching the Goal #SaveJim
Point and click player movement for my game.
Thoughts?
Trying out animation
*plop - plop*
THE MAGIC HOUR | OUT NOW! (READ)





















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