Game
Callistbery

2 years ago

Private beta test for supporters and patrons is now available!


Become a supporter

In order to boost game budget and keep some active content for you while the development takes place, my top GameJolt supporters or Patrons have access to Callistbery private beta test builds from now on. Unlike public alpha releases, these builds contains updated mechanics, content, optimizations and features from final game. You can access through GameJolt by using a key if you meet the requirements:

  • Being a top supporter (shown at my profile with a minimum of 10 charged stickers sent)

- or -

(You keep the access forever once you meet a requirement)

Private beta test goal is to offer updated content from the game mayor features for supporters to check out. A heavy bug tracking is not needed from you - lot of minor issues are known, fixes will happen eventually and a future beta tester group will do the main job.


Thank you for the support, see you around!

25
21
20
20
18
2
1
1
1
1
1
1
1
1
1
1
1


1 comment

Loading...

Next up

Have you been losing your mind?

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

It's cold here.

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

heavenly-roads.com 'Heavenfall' - 5.8 update

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.