Game
Homeworld Takedown
3 years ago

Progress on stage 2 and changes to stage 1!


Just started work on stage 2! There's a lot to be done since this stage has a boss so it might take a while to complete. More info about stage 2 at a future date. Stage 1 is getting reworked and getting a new enemy! The stage will start out with 2 basic enemies then the next wave will introduce the new enemy, wave 3 will have the square enemy then wave 4 will boost the numbers on all enemies. This should make it more interesting. You won't find out about the new enemy until closer to the demo release.

I've been working on some bug fixes and adding the rest of the sfx. I have a "playable" test build that I was going to send to testers but it has a few bugs that need squashed first. All in all development is going well and I can't wait for you all to see the work I've done!



0 comments

Loading...

Next up

I'm about to start on the fun stuff!

Thought about that piece of concept art awhile back of the electrified ship.

WEAPONS

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The new enemy is implemented and rough design for the armory.

Weโ€™re teaming up with Neowiz to support developers with a narrative game jam!ย  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

I forgot to show the new ship lighting...

Showing off the start of the Armory and the new enemy!

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! ๐Ÿ‡

She's a great role model for the kids, like a cool aunt! ๐Ÿ˜Ž

I'm tired... (Warning the audio is not what I would call balanced lmao)