Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Next up
With the addition of Assists, the Combat system is finally complete.
I just began work onto implementing Companions into combat, along with other quality of life changes.
This afternoon, I created a battle theme that actually sounds remotely decent.
Progress Report - September 4th, 2023
Revamped title screen and implemented reset functionality.
For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…
Finally implemented Companion AI, and the first enemy to the game.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.










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