Game
True Human Tribulation: Errand Run







2 years ago

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud


Project Lorenzo - Objectives
Another update video where showcase objectives and over additions to the game while sharing my own thoughts.For more info, you can check out the devlog: http...
https://www.youtube.com/watch?v=EBSGk4rrJr4


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Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

Progress Report - September 26th, 2023

I've added Crates, Keys, and Gates to the game.

Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…

Created a "Rest Theme" for my game.

This afternoon, I created a battle theme that actually sounds remotely decent.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

A few days ago, my game has finally reached the Alpha stages.