Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Next up
Finally got around to implementing Sub-Weapons.
Beta 0.1.1 - Changelog
I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.
Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…
Finished up the player's base kit, along with other fundamental mechanics.
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
Some more official artwork for Remedy.
Implemented the Camp Menu, along with the addition of Consumable Items
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
Progress Report - September 26th, 2023
I've added Crates, Keys, and Gates to the game.
Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…










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