Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-changelog
Next up
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
After 7 months and 26 days, I finally finished a game for the first time.
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Progress Report - September 26th, 2023
I've added Crates, Keys, and Gates to the game.
Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
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