Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-changelog
Next up
Implemented the Camp Menu, along with the addition of Consumable Items
Finally implemented Companion AI, and the first enemy to the game.
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Created a "Rest Theme" for my game.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
Some more official artwork for Remedy.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.











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