Game
True Human Tribulation: Errand Run

1 year ago

Progress Report - September 26th, 2023

I've added Crates, Keys, and Gates to the game.

Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-report-september-26th-2023




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I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Progress Report - November 12th, 2023

I've implement screen effects, pre-game splashes, and reworked enemy ai.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…

Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.