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Monsters and hostile entities have appeared to reek havoc all over the city. In response to this, the military puts the entire city on lockdown to clean out the threat. The clean up operation was doing alright until the ensuing panic combined with the growing forces of the monsters caused the military to make a hasty retreat.

The surviving civilians have managed to bunker up in many places around town. Due to their distaste towards the military for practically abandoning them, they refused to allow anyone who's remotely associated with the military into their settlements.​  

Usually, the fate of most military soldiers who were left behind would be... death. Either to the monsters, or something much worse. ​But you're still alive.

Against all odds, you managed to break a deal with the city's civilians. In exchange of accepting you into one of their settlements, you've have to complete a number of tasks that will help in turning this city into less of a wasteland. Theses tasks can vary from retrieving important supplies to killing a dangerous entity.

Even though the abundance of monsters in the city has been steadily decreasing ever since the initial incident , this won't be easy. You're only human after all, and you're not willing to give that up.  The will can never surpass the flesh. That is an undeniable truth, but you must push yourself to the limit and try nonetheless!


Errand Run is a free action adventure game where you complete objectives to win! You start with flintlock musket with a slow reload time, but as you go on, you may come across tools and allies that may help you.

This game is currently in the beta stages, and it is quite flawed as it is the furthest I've ever got working on game. If you have any feedback, problems, or suggestions about the game, please don't hesitate to let me know by leaving a comment.

If you want to know the history and progress of the game you can check out the devlog posts. I also uploaded a series of videos on the game's progress if you want to check it out. 


Twitter: https://twitter.com/Tyler37961642

YouTube: https://www.youtube.com/channel/UCzR-5I3KE2YAV-Ilndl8Y9w

Itch io: https://lorenarc.itch.io/tld-lorenzo

#adventure #action #retro #survival



all-ages
Fantasy Violence

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud

Project Lorenzo - Objectives
Another update video where showcase objectives and over additions to the game while sharing my own thoughts.For more info, you can check out the devlog: http...
https://www.youtube.com/watch?v=EBSGk4rrJr4