Game
Project Atral: The Riddle of Durendare
1 month ago

Project Atral - FAQ

Any more questions? If yes, post a comment under this posting.


Project Atral – FAQ

Q: How much will it cost to play it?

A: Nothing. The demo will be for free.

---

Q: Is this a horse game?

A: I don't call it a game, because I can't promise you anything. For me personally, it's just a learning project for UE4. But the concept is based on a mystery-drama horse game.

---

Q: Can I donate?

A: No. Donations are neither necessary nor wanted.

---

Q: Is there an age restriction?

A: Yes. This project is targeted towards adult fans of horse games. It contains nudity, death, and other dark topics. You should be 18+ years old if you want to play the demo. I am not liable for damages caused to minors by playing it.

---

Q: Will the demo be playable for everyone?

A: The Alpha Demo will be only for supporters and playtesters. The Beta Demo will be playable for everyone.

---

Q: Can I care for a horse and ride it?

A: No. This is not an ordinary equestrian game. You can possess the horses though and play a wild horse.

---

Q: Do you only play the ghost or also the horses?

A: You mainly play the ghost, but you can temporarily possess horses to access the horses memories and trigger them.

---

Q: How do the horses’ memories work?

A: The horses carry fragments of the past. When you take control of their body, you will be able to see their minds like a landscape, and within their visual memories.

---

Q: Are there any fights or enemies?

A: No. Project Atral focuses on exploration, understanding, and unraveling the story. Some sequences can be emotionally or mystically intense. In the early development stages it plays more like a walking simulator. That might change later.

---

Q: How linear is the game really?

A: Not linear at all. You won’t get quests but hints in forms of symbols, light patterns, traces, or memories. What you uncover and when depends on your pace and curiosity.

---

Q: Will there be dialogue or voice acting?

A: Yes, there are voice lines created with AI voice synthesis. I’m not a voice actor and can’t hire any, but I wanted to add emotional depth through sound.

---

Q: How big is the game world?

A: The island is compact but rich in meaning. The main island Atral is approximately 2,1 km² in size. It feels bigger than it sounds.

---

Q: Why are there horses in a ghost mystery? Is it a horse game or not?

A: It’s not a classic horse game. The horses aren’t mounts or pets but carriers of old memories. They are part of the mystery, not your transportation.

---

Q: Can you lose the game?

A: Not in the traditional sense. There’s no Game Over, but you can get lost or confused. Project Atral rewards attention, not speed.

---

Q: Is there a save system?

A: In Alpha Version 1.4 and 1.5 there is no save system. But i'm working hard on implementing one.

---

Q: Is it scary?

A: Not horror scary. But it’s mystical, melancholic, and sometimes eerie - especially when you grasp what really happened to the Durendare family.



0 comments

Loading...

Next up

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.