Game
ToDay Will Never Come
8 years ago

Project: ToDay will never be [TDWNC]


At the moment we have almost finished the main animation of the character, namely:

  • Walking

  • Idle
    As soon as we bring all the animations to mind, we’ll move on to the scripts and then we’ll probably run the stream, in order to show how everything happens in practice, and not in words.



0 comments

Loading...

Next up

Few Days lost Over the past few days, we’ve been able to pick this up for the game. Glock 17 which will be needed for the storyline and the player himself.

Location settings Slowly create a location situation, we try to do everything as *optimally* as possible for weak *PC*s and at the same time we think we should do not too much and not too few details, so to say we are looking for the golden mean.

3D Modeling The development of the game is gaining momentum! At the moment I’m developing 3D models for the game. Creating 3d models and baking textures on them I do not think it takes a very long time, so wait for new news!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I-Buki

Mio-Da!

Ibuki Mioda!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.