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Is there such a thing as too many clouds? Half a million and counting...
I've started to add background content to make the levels feel less empty. It makes the game feel a lot better, like the worlds are cohesive and not artifical.
Another image taken from a new level I am working on.
This may not look like much, but this is 55 clouds! This is what they look like all mushed together in my testing scene.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
I honestly think that the basic Summer area looks the best for Propulsion. As a side note, it turns out that you can't add anything to Infinity if you want your computer to work.
These trees are kinda cute.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Working on some low poly clouds! I made these with Blender and the decimate modifier on some Icospheres.
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