Game
A Day In The Life

6 years ago

Quickest of updates tonight. working on test animations for tools as not having them is really bottlenecking progress. The watering can having been the only implemented tool until now. Hammers and hoes we welcome you with open arms!




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Character customization: How and why bother? (expand)

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Buttons ver 2- jumpscare Test

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Buttons jump scare test shot

Character bits! We're currently throwing together the character animation pieces for the new customization system :P