2 years ago

Rain looks better now, the splash area is more connected to the weather position.

Also I might have fixed the Depth issue where it would rain on the side of objects?

I'm setting it to the bottom of the emitter box, then taking off 2 cells height?


One more cup of coffee...



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Failed to get the meteorite needed for mega evolution, but i got a shiny at least.

Wasted a bunch of remote raid passes

NooooooOooOoOoo the army of rotten eggs grows

Well i'm def getting somewhere, now to make the lava glow less grid aligned

Sorry i've not been around much my tablet finally gave out and thats limited me

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Too spooky!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

I pulled the god card!

Also Arceus is here too I guess

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.