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Chaosector
9 months ago

Random terrain and enemy pathing WIP for my co-op rogue-lite arena




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Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For today's boss addition: a tree with feet

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds